Aeten 2 is a key planet to get because of its high credit value, but if your like me the Empire will always try to retake this planet with a large land force, and they won't allow you to build a space station, and your larger fleet is on the other side of the galaxy.
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So what I recommend is when raiding the planet take control of all turrets, heres a list, starting from Command post 1 or landing one then the closet and then the farest.
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- Build anti infantry turret on build pad nearing landing zone 1
- Build Anti Vehicle turret on the other build pad
- Build anti infantry turret near Command Post 2 near lave on bottom.
- Build ant infantry or vehicle on build pad just above Command post 2
- the next is a stretch but above Command Post(CP) 3 there is a build pad there build anti infantry or vehicle.
- Above that build pad there is another build what you want there
- going towards the enmies base there is three more build what you want.
- There is one more on upper right of map
- lastly the is two in between the base and CP 1
The three building I recommend you build are a barracks, light factory and Turbolaser tower, in that order. Now make sure to have at least 1 squad of T2b Tanks, and 3 plex and 3 normal soldiers, and preferably two of the vehicles with build pad on them.
When the enemy attacks send the T2B tanks from your base and send them to CP1 send your other tanks to CP2 and CP3 send your plex other regular soldier to capture the mining facility then to the bunker at CP 2 now send a few soldiers there as well then send plex and regular soldiers to the bunker by one of your turbolaser towers. This ensures that the enemy can't or won't be able to advance with either vehicles or infantry If they do qiickly try and recapture the CP. use those build pad vehicles to create shield generators above your base and the bunker near the turbolaser tower, along with a turret near the turbo laser tower.
If you put two build pads vehicles (dont know the name) 3 plex 3 soldiers and two T2B tanks on the planet you can send one T2B tank squadrons to protect the CP also with any leftover infantry. Divide the squad three to the CP2 and two to CP3 now send the other five to create a blockade forcing the enemy towards CP2, by putting the 2nd squadron on the fork in the road by CP 1 and CP2 shouldn't be far from the turbolaser towers and the bunker, this will prevent the enemy from advancing if necessary move your tanks back to CP3 this will give their shields time..